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As far as long-running series go, Advance Wars ranks among the best. Truly, there are few things in life that match the joy of controlling a group of pre-teens that have the authority to order legions of men to grisly doom.
Unfortunately, the most recent AW game utilizes what developers refer to as "a darker storyline".

Proclamation: I defy anyone to name a song that has worse lyrics than Papa Roach's Last Resort. You can't do it because it doesn't exist. |
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It's time once again for How to Be Me, HCF's series of casual, vaguely instructional interviews with games industry professionals, conducted entirely over instant messenger services.
This week we spoke with Finnish independent game designer Petri Purho, who creates monthly experimental games on his website Kloonigames.com. Petri's best-known game Crayon Physics Deluxe won the Seumas McNally Grand Prize at the Independent Games Festival Awards in 2008 and is currently available for PCs and iPhone.
Hey, Petri! Could you tell us a little bit about yourself?
Petri Purho: No. Well, maybe a little. I'm an independent game developer, I live in Helsinki, Finland and I like to watch weird movies.
[ read more ] |
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[HCF looks back! A review originally written in January, but reposted here and now, just in case you missed it!]

New this week for the Xbox Live Arcade is Twisted Pixel Games' 3D action/adventure game and PAX 10 Audience Award Winner "The Maw."
[ read more ] |
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[HCF looks back! A review originally written in February, but reposted here and now, just in case you missed it!]

One of the best-looking and most compelling Wii games to date, Rainbow Studios' "Deadly Creatures" is a survival tale intertwining the lives and deaths of desert-dwelling vermin -- arthropod and human alike.
[ read more ] |
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Techno music Pong
Entrancing rhythmic gameplay
Like a siren song.

Movements too subtle!
Flickers, blips and pulsing lights
Blur and strain my eyes.

Yet, I cannot stop
Get some eye drops. Start over.
So worth the six bucks. |
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Welcome to another edition of How to Be Me, HCF's casual, vaguely instructional interviews with professionals in the video games industry. This week I spoke with Will Armstrong, Lead QA at Telltale Games, developers of Sam & Max, Strong Bad's Cool Game for Attractive People, and the upcoming Wallace & Gromit's Grand Adventures.
Hi, Will! Could you tell us who you are and what you do?
Will Armstrong: Hello! Well, I'm Will Armstrong and I'm the Lead of Quality Assurance for Telltale Games.
When you were a little boy is that what you wanted to be when you grew up?
Will Armstrong: Not in the slightest! Honestly, I had no idea that some day I would work into video games. It's something I accidentally stumbled upon.
[ read more ] |
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Last night, Capcom and GameStop celebrated the midnight release of Resident Evil 5 with a Resi-themed party tent in the middle of San Francisco's Union Square. Fans were invited to mix and mingle with Resi 5's producers, developers and motion capture/voiceover actors; and generally have a good time getting hopped up on free energy drinks, entering screaming contests and killing some zombies. Behind the cut, a selection of pics from the event for your viewing pleasure! (Very image heavy!)
[ read more ] |
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Best speedball ever.

Fireworks, hallucinations,

a talking beaver?
[Peggle on XBLA] |
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Some people say that World War II games are played out.
I think we're just not digging deep enough.
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| 2010 Chris Maguire |
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